AI Insights · Timothy · October 2024
Top 5 Military Games on Unified Platform in Latin America: Q3 2024 Performance
Explore the performance trends of the top five military games in Latin America for Q3 2024, highlighting key metrics such as downloads, revenue, and active users.
In the third quarter of 2024, the military games category on a unified platform in Latin America showcased varying trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides insights into the performance of the top five games in this genre.
Call of Duty®: Mobile saw a mix of trends in its key metrics. The revenue peaked at approximately $1.1M in the final week of July before experiencing a gradual decline, closing the quarter with around $468K. Downloads started strong with over 283K in early July, tapering off to about 238K by the end of September. Weekly active users hovered around 3.1M at the beginning of the quarter and showed a slight decline, ending at approximately 2.8M.
For Blood Strike - FPS for all, revenue demonstrated a steady upward trend, reaching around $122K by the end of September. Downloads fluctuated, with a high of 745K in late July, dropping to about 371K in the last week of the quarter. The game maintained strong engagement, with weekly active users increasing from 3.2M to 3.4M over the quarter.
Arena Breakout: Realistic FPS showed a notable increase in downloads mid-quarter, peaking at 155K in mid-August. Revenue saw a peak of approximately $93K in late July before stabilizing around $66K towards the end of the quarter. Weekly active users consistently hovered around the 1M mark, indicating steady engagement.
Metal Slug: Awakening-Season2 experienced a significant initial surge in downloads, with over 711K in mid-July, but this number dropped to around 38K by the end of September. Revenue also showed a downward trend, starting at $64K in late July and finishing the quarter at about $43K. Weekly active users followed a similar pattern, decreasing from 778K in late July to 85K by the end of the quarter.
Lastly, Top War: Battle Game had a relatively stable revenue throughout the quarter, peaking at $41K in mid-September. Downloads remained low, with a high of about 12.9K in early July, dropping to 5.7K by the quarter's end. The game maintained a consistent base of weekly active users, fluctuating around 47K to 58K during the period.
These insights highlight the diverse performance trends of military games in Latin America on a unified platform for Q3 2024. For more detailed analysis and data, visit Sensor Tower.